Town: Ńoi̋r Zakevü Nêōw

Ńoi̋r Zakevü Nêōw

Ńoi̋r Zakevü Nêōw
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceJalisomasi Provence
RegionThën-èa Heathland
Founded1423
Community LeaderAutocrat Yandaet
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation5682 m (18641 ft)
Average Yearly Precipitation69 cm/y (27 in/y)
Population1097
Population Density274 people per km2 (1097 people per mi2)
Town AuraElven High Magic
Naming
Native nameŃoi̋r Zakevü Nêōw
Pronunciation/ɲɔɪ̯̋ɹ/ /zeɪ̯nvuː/
Direct Translation[interior] [Pompoir]
Translation[Not Yet Translated]

Ńoi̋r Zakevü Nêōw (/ɲɔɪ̯̋ɹ/ /zeɪ̯nvuː/ [interior] [Pompoir]) is a subtropical Town located in the Jalisomasi Provence of the Kingdom of Hobben.

The name Ńoi̋r Zakevü Nêōw is derived from the Goblin language, as Ńoi̋r Zakevü Nêōw was founded by False Spiders, who was culturaly Hobgoblin.

Climate

Ńoi̋r Zakevü Nêōw has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Ńoi̋r Zakevü Nêōw receives an average of 69 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Ńoi̋r Zakevü Nêōw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5682 m (18641 ft) above sea level.

Overview

Ńoi̋r Zakevü Nêōw was founded durring the early 15th century in spring of the year 1423, by False Spiders. The establishment of Ńoi̋r Zakevü Nêōw was somewhat plagued by a lack of willing colonists, leading to False Spiders electing to pay people to resettle in Ńoi̋r Zakevü Nêōw.

Ńoi̋r Zakevü Nêōw was built using the conventions of Hobgoblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ńoi̋r Zakevü Nêōw is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ńoi̋r Zakevü Nêōw is buildings are grouped arround an odd layout of broad gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Ńoi̋r Zakevü Nêōw's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ńoi̋r Zakevü Nêōw has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ńoi̋r Zakevü Nêōw ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Ńoi̋r Zakevü Nêōw as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.

Civic Infrastructure

Ńoi̋r Zakevü Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ńoi̋r Zakevü Nêōw.

Ńoi̋r Zakevü Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ńoi̋r Zakevü Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ńoi̋r Zakevü Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ńoi̋r Zakevü Nêōw's public wards, blessings, and other arcane systems.

Ńoi̋r Zakevü Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ńoi̋r Zakevü Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ńoi̋r Zakevü Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ńoi̋r Zakevü Nêōw's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Ńoi̋r Zakevü Nêōw during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Begedhi, Parasite near Ńoi̋r Zakevü Nêōw are known to be a mutant strain of the creature.

Ńoi̋r Zakevü Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Chronomancy energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4409 m2
    • Cattle and Similar Creatures: 274
    • Poultry: 3291
    • Swine: 219
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 109

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Ńoi̋r Zakevü Nêōw's population work within a Foundational Occupation.

714 of Ńoi̋r Zakevü Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 54 (5%) are noncontributers.

Points of Interest

Ńoi̋r Zakevü Nêōw produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Due to a magical anomaly, Ńoi̋r Zakevü Nêōw is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. Ńoi̋r Zakevü Nêōw's militia's elite squad is named after .

History